0101

Video Agent · Pre-editing tutorial

Turn your starting point into an ad that is ready to edit

An ad is not a single beautiful clip. It is a chain of connected creative, script, visual, and material decisions. Video Agent plans and executes that chain while keeping you in control at every important checkpoint.

01

What you will complete

Move from your first request to Rough Cut and open Video Editor.

02

What comes later

Subtitles, graphics, mixing, pacing, and Final Cut belong to the next tutorial.

0102

The full lifecycle

Know the decision each stage is meant to solve

Each artifact becomes input to the next stage. Clear goals and production choices early on prevent expensive rework later.

01

Brief

Why we are making the ad, for whom, and under which constraints.

02

Concept

What the ad says, how it looks, and why it should persuade.

03

Script

Scenes, action, dialogue, and information order.

04

Storyboard

How the script becomes a visual plan and generation control system.

05

Materials

The video, audio, and motion assets that enter the edit.

06

Rough Cut

The first assembled sequence, ready to hand off to Video Editor.

0103

Two ways to make changes

Ask Agent in chat, or make the change directly on Canvas

01

Ask Agent in chat

Describe the goal, scope, and what must stay in natural language. Agent interprets the intent, carries out the change, and identifies downstream impact.

02

Edit directly on Canvas

Work with the artifacts yourself: organize the workspace, manage project assets, and use on-page tools to replace or regenerate a specific frame or video.

03

A useful boundary

Concepts and Script are review surfaces; Storyboard and Materials provide the richer local editing tools.

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Video Agent workspace overview

Canvas, Chat, and Agent Plan visible together.

Capture briefOpen a demo project in pre-production and keep Chat and Agent Plan visible.
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S01Video Agent workspace overviewCanvas, Chat, and Agent Plan visible together.
0104

Canvas basics

Navigate the canvas before you start reviewing

01

Pointer

Select text, buttons, and assets; drag a card by its top handle to reposition it.

02

Hand

Pan across the workspace without interacting with card content.

03

Zoom

Zoom out for structure and zoom in for detailed review.

04

Project Assets

Review all generated, uploaded, and bound assets in the project.

05

Mini Map

See where you are and return quickly to the active content area.

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Canvas toolbar

Pointer, Hand, Zoom, Project Assets, and Mini Map.

Capture briefFrame the bottom toolbar so every icon and the zoom percentage are legible.
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S02Canvas toolbarPointer, Hand, Zoom, Project Assets, and Mini Map.
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Navigate the canvas

Use Hand, Zoom, and Mini Map to move between artifacts.

Capture briefMove smoothly from Creative Concepts to Storyboard with the cursor visible.
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R01Navigate the canvasUse Hand, Zoom, and Mini Map to move between artifacts.
0205

Chapter 02 · Two Ways to Start

Start with what you have—not with a perfect brief

You now know the difference between asking Agent to act and working directly on Canvas. The next step is giving Agent a starting point—whether that is a business need or a developed idea.

01

From Chapter 01

You understand the full workflow and the roles of Agent chat and direct Canvas actions.

02

By the end

You can start from different levels of input and control scope with short, precise requests.

0206

Path A · You only have a business goal

Start with what you know; you do not need a complete brief

A useful starting point can include the business goal, product, core offer, intended placement, and any constraints or assets you already know about. It does not need to be complete—the Agent can identify gaps, ask focused questions, or suggest sensible defaults.

01

Outcome

Install, purchase, sign-up, awareness, or reactivation.

02

Constraints

Platform, duration, aspect ratio, language, market, and compliance.

03

Available assets

Logo, product images, UI, brand guidelines, talent, or reference videos.

Example request to Agent
Create a vertical ad that drives new installs for a food-delivery app, featuring 40% off the first order. It will run in short-form social feeds and should be about 30 seconds. I have not chosen a creative direction yet, so propose several meaningfully different options first.
0207

Path B · You already have a developed idea

Bring the Agent your creative direction and script outline

You do not need to reduce a developed idea back to a one-line business goal. Share the core concept, how the story unfolds, and the production context you already know; the Agent can organize it into a brief and develop it into an executable plan.

01

Creative direction

The central insight, story premise, emotional tone, visual character, and the overall feeling the ad should create.

02

Script outline

The opening hook, main beats, product role, key messages, and how the story lands on an action.

03

Production context

Audience, platform, duration, aspect ratio, and any brand or reference assets already available.

Example request to Agent
I have a direction for a 30-second vertical food-delivery app ad aimed at young city dwellers coming home alone after working late. The idea is: ‘You get home to an empty fridge, but a hot meal is already within reach.’ In the first five seconds, our character arrives home and opens the empty fridge. The middle shows the order in the app and the courier arriving. We end with the character finally enjoying a hot meal, followed by the first-order offer and download CTA. The tone should feel real, warm, and brisk. Turn this into a clear brief, develop the script structure, and tell me what else you need me to confirm.
0208

A reliable request pattern

Scope + outcome + preserve + change + success criteria

You do not need to spell out all five parts every time. A short request can still be precise when it names the object, desired result, and boundary of impact.

01

Concept

Example request

Give Concept B a faster opening while keeping the core insight.

02

Script

Example request

Shorten the Scene 2 voiceover to under eight seconds. Keep the offer, CTA, and every other scene unchanged.

03

Storyboard

Example request

Rework only the second frame in Scene 3 so the product UI is clearer. Preserve continuity with adjacent shots.

04

Materials

Example request

Regenerate the Scene 3 delivery video with more natural movement and a locked camera. Reuse the current references.

05

Ask first

Example request

Why did you choose this Production Plan, and which stages would a switch affect? Explain first; do not make changes.

0309

Chapter 03 · Creative Concepts

A strong idea needs more than appeal—it needs a production path

Agent understands your input and can now propose creative directions. Before choosing one, read what it says, why it should work, and how it is meant to be produced.

01

From Chapter 02

You have supplied a usable business goal, creative input, and production context.

02

By the end

You can compare concepts and interpret both Production Method and Visual Planning Approach.

0310

Inside a concept card

Judge the direction, then inspect the evidence and execution

01

Pitch

A one-line description of the core idea and viewing experience.

02

Detailed Execution

How the idea unfolds across hook, scenes, product moments, and CTA.

03

Rationale

Why the direction fits the goal, audience, and platform.

04

Taxonomy Profile

A structured view of how it looks, what it shows, and why it persuades.

05

Script & Visual

The messaging structure and visual baseline that guide Script and Storyboard.

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Creative Concepts overview

At least three creative directions shown side by side.

Capture briefOpen the full concept comparison with names and the Selected state visible.
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S03Creative Concepts overviewAt least three creative directions shown side by side.
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Concept detail

Taxonomy, Script Outline, Visual Direction, and Production Plan.

Capture briefStart at the top of one concept and scroll down smoothly through Taxonomy, Script Outline, Visual Direction, and Production Plan. Avoid fast scrolling or pauses that are too brief to read.
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S04Concept detailTaxonomy, Script Outline, Visual Direction, and Production Plan.
0311

The decision that shapes everything downstream

Production Plan = Production Method × Visual Planning Approach

These dimensions work together, but they are not the same. One sets the unit of production; the other sets the visual control system.

01

Production Method

Decides whether production runs by scene, by shot, through motion graphics, or with existing footage.

02

Visual Planning Approach

Decides whether control comes from references and text, per-shot images, or a motion-design contract.

03

Why confirm it now

It changes script boundaries, storyboard shape, generation controls, and the cost of local revisions.

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Production Plan tooltip

Show both Production Method and Visual Planning Approach.

Capture briefHover or click the info icon and keep the full tooltip open.
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S05Production Plan tooltipShow both Production Method and Visual Planning Approach.
0312

Production Method

Choosing a production unit also chooses the cost of revision

01

Scene-Based Generation

One scene becomes a connected segment that may contain several shots. Continuity is stronger, but a local failure may require regenerating that scene asset.

02

Shot-by-Shot Generation

Every frame becomes an independent video unit. Shots are individually replaceable and timeable, but require more planning and continuity control.

03

Motion Graphics Production

Build controlled animation from typography, real UI, logos, and graphics—ideal when copy and brand layout must remain accurate.

04

Existing Footage Editing

Select and assemble brand, licensed, or stock footage. The work shifts to relevance, pacing, and information progression, and may skip Storyboard.

0313

Visual Planning Approach

Each planning approach produces a different kind of storyboard

01

Reference-Guided Scene Plan

Uses character, environment, and product references with written shot directions. Selected keyframes are optional; not every shot needs an image.

02

Visual Shot Storyboard

Per-shot images are the primary control system for composition, action, space, product state, and transitions.

03

Motion Design Storyboard

Defines layout, copy hierarchy, bound assets, and motion behavior instead of fake live-action frames.

0314

Revising a concept with Agent

Name the dimension you want to change—not simply ‘try another direction’

01

Change the hook

‘Keep the core insight and product demonstration, but open with a more direct problem-led hook.’

02

Change the style

‘Keep the story, but make the polished advertising style feel more authentic and like a real user sharing an experience.’

03

Change the structure

‘Show the outcome first, then return to the problem and product journey. Keep the offer and CTA.’

Example request to Agent
Keep Concept 2’s core insight, offer, and product demonstration. Change the opening from a lifestyle setup to a problem-led hook. Preserve both the Production Method and Visual Planning Approach.
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A scoped revision

Use chat to revise only one concept or script scene.

Capture briefUse an English request and show the request, Agent response, and artifact refresh; this recording is shared by both tutorials.
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R02A scoped revisionUse chat to revise only one concept or script scene.
0415

Chapter 04 · Script

Turn the concept into a story that can be performed and produced

The selected concept establishes the central idea and production approach. Script turns that direction into explicit scenes, actions, dialogue, and message order.

01

From Chapter 03

You have selected a creative direction and its downstream Production Plan.

02

By the end

You can read the script, review it, and ask Agent to revise a specific scene precisely.

0416

Inside the script

A character manifest paired with a scene-based script

01

Title & Logline

A quick check of the ad’s story and tone.

02

Characters

Character identity and visual description; speaking roles also require an appropriate voice and performance.

03

Slugline

Defines the location, time, or graphic segment for the scene.

04

Action

Visible action, on-screen text, transitions, and product or UI demonstration intent.

05

Dialogue

Speaker, performance direction, and the words that are actually spoken.

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Script canvas

Characters and Script pages side by side.

Capture briefUse a script with characters, action, and dialogue; include the title and at least one scene.
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S06Script canvasCharacters and Script pages side by side.
0417

Review checklist

A strong script communicates the ad clearly and translates smoothly into production

01

Hook

Do the first seconds establish a problem, curiosity, or benefit?

02

Product proof

Does the audience see the product solve the problem rather than merely hear a claim?

03

Natural voice

Does the dialogue fit the character and platform instead of sounding like a press release?

04

Scene boundaries

Scene boundaries begin with narrative continuity. Start a new scene when time, location, character state, or the primary action goal changes clearly. Framing, camera position, and cuts are usually planned later in Storyboard.

05

Delivery

Are CTA, offer, duration, aspect, language, and platform requirements complete?

0418

Revise through Agent

Use the Script card to review scenes, action, dialogue, and message order

First review the narrative and production logic as a whole. When requesting a revision through Agent, name the scene, content type, and preservation boundary so approved work remains intact.

Example request to Agent
Revise sc2 only: compress the creator’s spoken line to four seconds and move the product demonstration immediately after the first sentence. Preserve the hook in sc1, the CTA in sc3, the offer copy, and the total duration. Keep the dialogue natural and do not change the Production Plan.
0519

Chapter 05 · Storyboard

Now turn the written script into a visual control system

Script says what happens. Storyboard decides what the audience will actually see and which visual controls production will follow.

01

From Chapter 04

Scenes, actions, dialogue, and product messaging now form an executable written structure.

02

By the end

You can distinguish the three storyboard strategies, read frame fields, and make local manual changes.

0520

Why Storyboard matters

It is not decoration—it is the visual contract between Script and Materials

01

Turns language into visible decisions

Defines who appears, what happens, where the camera is, and how the product is shown.

02

Establishes continuity

Creates shared anchors for character, environment, wardrobe, product state, lighting, and space.

03

Controls revision scope

Helps distinguish a frame issue from a scene issue or an upstream concept/script issue.

0521

Three storyboard shapes

The word ‘storyboard’ can describe very different control systems

01

Reference-Guided

Primarily references plus written multi-shot plans. Ordinary segments may have no image, while critical compositions such as an end card can still use keyframes.

02

Visual Shot

Every key shot has an image, and those images become the primary control for composition, action, and continuity.

03

Motion Design

Every section is a layout-and-motion contract focused on hierarchy, elements, bindings, and timing.

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Reference-Guided Scene Plan

References and text-led segments visible together.

Capture briefUse a lightweight storyboard with Beat, Purpose, and Multi Shot Text visible.
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S07Reference-Guided Scene PlanReferences and text-led segments visible together.
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Visual Shot Storyboard

At least three image-bearing frames in one scene.

Capture briefShow images together with Visual Action, Camera, and Lighting.
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S08Visual Shot StoryboardAt least three image-bearing frames in one scene.
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Motion Design Storyboard

Time Range, Motion Plan, and Elements and Motion.

Capture briefUse a Motion Graphics project and expand at least one complex field.
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S09Motion Design StoryboardTime Range, Motion Plan, and Elements and Motion.
0522

Storyboard content types

References establish the visual baseline; frames define how content appears

Not every item on the Canvas is a storyboard image. First identify whether it is a character/environment reference or a standard/motion frame, then interpret the control it provides downstream.

01

Character Reference

Establishes identity, appearance, wardrobe, and continuity across scenes. It is a character baseline, not a specific shot.

02

Environment Reference

Establishes space, production design, color, lighting, and key viewpoints so frames remain in the same visual world.

03

Standard frame · With image

The storyboard image directly controls composition, subject placement, product state, and key action for downstream generation.

04

Standard frame · Without image

Uses written visual, action, and camera direction, commonly in a Reference-Guided Scene Plan. No image does not mean the plan is incomplete.

05

Motion Graphics frame

Defines layout, typography, graphic elements, hierarchy, and motion behavior. Its primary concern is design and timing rather than a live-action shot.

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Reference-Guided Scene Plan

References and text-led segments visible together.

Capture briefUse a lightweight storyboard with Beat, Purpose, and Multi Shot Text visible.
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S07Reference-Guided Scene PlanReferences and text-led segments visible together.
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Visual Shot Storyboard

At least three image-bearing frames in one scene.

Capture briefShow images together with Visual Action, Camera, and Lighting.
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S08Visual Shot StoryboardAt least three image-bearing frames in one scene.
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Motion Design Storyboard

Time Range, Motion Plan, and Elements and Motion.

Capture briefUse a Motion Graphics project and expand at least one complex field.
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S09Motion Design StoryboardTime Range, Motion Plan, and Elements and Motion.
0523

Frame field glossary

Each field answers a different production question

01

Visual Action

The character, product, and environmental action the audience actually sees.

02

Camera

Shot size, angle, position, movement, and point of view.

03

Lighting

Direction, temperature, mood, and continuity with neighboring visuals.

04

Beat

The change in state that occurs in this segment.

05

Purpose

The job it performs—Hook, Proof, Demo, Reaction, CTA, or another function.

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Frame fields

Used to annotate Beat, Purpose, Visual Action, Camera, and Lighting.

Capture briefChoose a standard frame with the fullest set of visible fields.
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S10Frame fieldsUsed to annotate Beat, Purpose, Visual Action, Camera, and Lighting.
0524

A storyboard review method

Review the full ad, then the shot plan, then each frame

Do not begin by revising frames at random. Review in three layers to find the issues that will actually affect the finished ad.

01

Count and structure

Are all essential moments covered, and does the shot count fit the duration? Look for missing steps, repeated shots, and overloaded frames.

02

Shot design

Do framing, angle, and movement help the audience read the content? Check for repetitive adjacent shots and whether the product is prominent enough.

03

Content and continuity

Are the character, product, environment, and action correct? Check whether position, state, wardrobe, and lighting connect across adjacent frames.

0525

Targeted revisions

Identify the issue, then make a targeted revision

01

Repeated shots · Simplify

Example request

“Scene 2 has repetitive shots. Simplify it while preserving the complete product demonstration.”

02

Missing step · Add

Example request

“Add an action shot between using the product and seeing the result.”

03

Unclear composition · Reframe

Example request

“Change Frame 3 to a product close-up while preserving the action and environment.”

04

Incorrect content · Correct

Example request

“Correct the product in the character’s hand and leave the rest of the frame unchanged.”

05

Continuity break · Align

Example request

“Make Frame 4 continue the character position and lighting from the previous frame.”

0526

Inspect prompts and generation setup

Recreate reuses the setup; Reference uses the current image to guide a new result

01

Recreate

Loads prompt, references, aspect ratio, and quality from the generated asset metadata so you can revise them.

02

Use as Reference

Uses the current image as a visual input without automatically preserving the original prompt.

03

Project Assets

Inspect source, generation record, model, and whether the asset is currently bound.

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Storyboard Recreate / Composer

Show reused Prompt, References, Aspect Ratio, and Quality.

Capture briefClick Recreate on a generated image and keep the Composer drawer open.
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S12Storyboard Recreate / ComposerShow reused Prompt, References, Aspect Ratio, and Quality.
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Project Assets detail

Generation record, prompt, model, and binding status.

Capture briefSelect a generated asset and open its generation metadata details.
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S16Project Assets detailGeneration record, prompt, model, and binding status.
0527

Local manual control

Manage This Scene: target, generate, apply, then save

01

1 · Target

Choose Replace, Insert before/after, or Append.

02

2 · Source

Choose an existing Project Asset or open Composer to generate one.

03

3 · Generate

Enter a prompt, add references, and set aspect and quality.

04

4 · Apply

Apply the generated result to the active target; you may still compare alternatives.

05

5 · Save Scene

Only Save Scene commits the new order and bindings to the storyboard.

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Storyboard · Manage This Scene

Shot queue, insertion target, and project asset library.

Capture briefOpen a scene with multiple frames and select a middle insertion point.
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S11Storyboard · Manage This SceneShot queue, insertion target, and project asset library.
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Revise a storyboard locally

Insert / Recreate → Generate → Apply → Save Scene.

Capture briefRecord the full path from generation to applying and saving the scene.
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R03Revise a storyboard locallyInsert / Recreate → Generate → Apply → Save Scene.
0528

Where should the change happen?

Choose the right editing path for the scope of the change

01

One composition or reference

Use Recreate, Reference, or Replace on the Canvas, or name the frame and desired result in chat for Agent to revise.

02

Shot structure within one scene

Use Manage This Scene, or tell Agent which scene’s shot structure to adjust and what must remain.

03

Style or continuity across scenes

Ask Agent to coordinate References, Storyboard, and Materials across the affected scope.

04

Production Plan change

Return to the selected concept, update the relevant decision dimension, then rebuild affected downstream artifacts.

0629

Chapter 06 · Materials

Move from visual planning to assets the edit can actually use

Storyboard provides the control system. Materials are the generated, uploaded, or selected video, audio, and motion assets used in the edit.

01

From Chapter 05

Each scene or frame now has a visual purpose, references, and production guidance.

02

By the end

You can read material sources and generation methods, inspect prompts, and choose Fine Tune, Recreate, or Replace.

0630

Storyboard is not Materials

Storyboard controls production; Materials are what enter Rough Cut

01

Video

Generated scene/frame segments and existing video footage.

02

Audio

Voiceover, music, or project-wide audio.

03

React / Motion Graphics

Controlled motion footage driven by code and props.

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Materials overview

Multiple scenes, video cards, and project-wide audio.

Capture briefUse a project with video and audio, keeping material metadata visible.
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S13Materials overviewMultiple scenes, video cards, and project-wide audio.
0631

Reading a material card

Identify what the asset is before deciding whether it belongs in the edit

01

Type

Video, Audio, or React.

02

Source

Generated means model-created; Stock means sourced from an existing footage library.

03

Duration

Check fit with the scene, spoken content, and overall pace.

04

Has Audio / Audio Type

Distinguishes native video audio, voiceover, and music.

05

Target

Scene, Frame, or Project-wide placement defines the asset’s scope.

0632

Video Generation Method

Each input method locks a different kind of control

01

Text

Text-only generation offers the most freedom and the least identity/composition control.

02

First Frame

Locks the opening composition, pose, and product state.

03

First + Last

Controls both endpoints—useful for a defined transformation or transition.

04

Subject Reference

Preserves character or product identity without forcing the reference to become frame zero.

05

Omni Reference

Combines role-specific visual, video, or audio references; exact support depends on the selected model.

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Materials · Manage This Scene

Video generation method, references, duration, aspect, and quality.

Capture briefOpen the video Composer with the Generation Method selector expanded.
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S14Materials · Manage This SceneVideo generation method, references, duration, aspect, and quality.
0633

Fine Tune and Manage Scene

Inspect the original setup before choosing to fine-tune, recreate, or replace

01

Current Prompt

Fine Tune Video shows the prompt used to generate the asset.

02

Frames / References

Add First/Last Frames or the number of references allowed by the interface.

03

Optimize with AI

Describe the action, camera, mood, and what must remain; you do not need to rewrite the full prompt manually.

04

Recreate This Shot

Reuse prompt, references, duration, aspect, and quality inside Manage Scene.

05

Apply + Save

After generation, apply the asset to the target and save the scene.

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Fine Tune Video

Current Prompt, Frames/References, and Optimize with AI.

Capture briefOpen Fine Tune from a video material and keep Current Prompt visible.
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S15Fine Tune VideoCurrent Prompt, Frames/References, and Optimize with AI.
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Fine-tune one video material

Inspect the prompt, add references, and regenerate.

Capture briefOperate on one scene only so the scope is unmistakable.
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R04Fine-tune one video materialInspect the prompt, add references, and regenerate.
0634

Choose the revision path

Make local changes directly on Canvas or ask Agent to handle them

Use Fine Tune, Recreate, or Manage Scene directly on Canvas, or describe the same scope in chat. The examples below are concise requests to Agent.

01

One action or camera move

Example request

Adjust only the courier’s action in Scene 3 so placing the bag feels more natural. Keep the camera, duration, and other materials unchanged.

02

Replace a generation reference

Example request

Replace the character reference in Scene 2 with Project Asset A. Keep the environment reference and shot structure unchanged.

03

Rebuild one scene

Example request

Rebuild Scene 3 only with a faster delivery beat. Preserve the character, environment, and adjacent scenes.

04

Global style, character, or pace

Example request

Make the overall style warmer and more lived-in. First explain which Storyboard and Materials work would be affected.

0735

Chapter 07 · Rough Cut

Confirm the materials tell the full story before handing off to the editor

The assets exist, but correct individual assets do not guarantee a complete ad. Rough Cut assembles them in order so you can check the whole piece before post-production.

01

From Chapter 06

Video, audio, and motion assets are ready and bound to their intended positions.

02

By the end

You can review the rough cut, identify upstream issues, and open Video Editor for handoff.

0736

Ready to Review

Rough Cut is the first assembly of current materials—not the Final Cut

It proves that the current scenes, assets, and order are ready for post-production. Subtitles, graphics, pacing, mixing, and final delivery still happen in Video Editor.

01

Upstream remains editable

If review reveals a Script, Storyboard, or Material problem, revise the source artifact through Agent.

02

Not another approval gate

When ready, move into Video Editor; the Agent does not need to create another ‘final rough cut.’

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Rough Cut

Ready to Review and the Review & edit rough cut button.

Capture briefShow the preview, status header, and editor launch button together.
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S17Rough CutReady to Review and the Review & edit rough cut button.
0737

Final check before handoff

Resolve source issues, then open Video Editor

01

Scenes and shots

Is every required moment present and in the right order?

02

Continuity

Are character, product, environment, and action states consistent?

03

Audio

Are native dialogue, voiceover, and music present?

04

Brand ending

Are CTA, logo, offer, and end frame accurate?

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Video Editor initial state

Used only to show that Rough Cut has handed off successfully.

Capture briefCapture immediately after the editor opens; do not demonstrate editing tools.
1600×1000 PNGS18-editor-open.jpg
Add the matching file and the real product media will appear here automatically.
S18Video Editor initial stateUsed only to show that Rough Cut has handed off successfully.
R05MP4

Product media pending

Open Video Editor

Move from Rough Cut into the editor.

Capture briefClick Review & edit rough cut and stop once the editor is open.
1440×900 MP4 · 6–10s · mutedR05-open-video-editor.mp4
Add the matching file and the real product media will appear here automatically.
R05Open Video EditorMove from Rough Cut into the editor.
0838

Chapter 08 · Conversation Cheat Sheet

Turn the full workflow into a decision habit you can reuse

You have completed the pre-editing workflow. Finish by reducing it to a repeatable choice: use Agent for system-level change and Canvas for a specific local change.

01

From Chapter 07

The pre-production artifacts have been reviewed and handed off to Video Editor.

02

By the end

You can quickly choose where to make a change and express object, scope, and impact concisely.

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Copy-ready patterns

Turn ‘I do not like it’ into an executable revision

01

Change one object

Revise {Scene / Frame / Material} only. The goal is… Preserve… Do not change…

02

Preserve meaning, change expression

Keep the core claim and CTA. Make the expression more natural/direct/urgent.

03

Compare without executing

Explain how A and B differ in control, continuity, and production effort. Do not modify the current concept.

04

Change production method

Switch to {Method}, update the Production Plan, and identify which downstream artifacts must be rebuilt.

05

Rebuild locally

Rebuild {target} using {references}. Preserve every other scene, character definition, and brand element.

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The final decision map

Before every revision, ask: am I changing the idea, or this asset?

01

Idea, narrative, or global style

→ Agent

02

One frame or material

→ Canvas

03

Production Method change

→ Return to Concept and update Production Plan

04

Materials ready for post

→ Rough Cut → Video Editor